We publish games
By discovering content
From the media
We discover innovative hyper-casual game ideas into hit games that players love
We publish games
By discovering content
From the media
We discover innovative hyper-casual game ideas into hit games that players love
WELCOME TO SUPERCENT
Supercent, meaning "a Cent with Super Value", is more than just a name, it's a symbol of our core value: building up the smallest economic unit in the advertising ecosystem, a Cent, into a huge mountain. In addition to creating hyper-casual games, we also have a publishing business that helps various partner studios grow and enter the global market with the help of our expertise in user acquisition and ad monetization.
Established as a 111 percent subsidiary in March 2021, Supercent has rapidly grown, achieving about 55 million downloads worldwide in its first year and generating more than 95% of its sales overseas. We aim to target the global market by reinterpreting fun elements discovered through analyzing various cultural trends, viral content, and user consumption patterns into hyper-casual games with easy controls and gripping power.
OUR GOAL
Our goal is to make games that bring joy to Non-Gamers everywhere
· We are hyper-casual game maker
· We hunt Snackable Users and give them joy that can’t resist
· We take inspiration from short-form content and turn that inspiration into captivating gameplay.
· We pursue the essential fun of games, challenge change and drive innovation.
Supercent, meaning "a Cent with Super Value", is more than just a
name, it's a symbol of our core value: building up the smallest economic
unit in the advertising ecosystem, a Cent, into a huge mountain.
In addition to creating hyper-casual games, we also have a publishing
business that helps various partner studios grow and enter the global
market with the help of our expertise in user acquisition and AD monetization.
Established in March 2021, Supercent has rapidly grown, achieving
about 55 million downloads worldwide in its first year and generating
more than 95% of its sales overseas. We aim to target the global market
by reinterpreting fun elements discovered through analyzing various
cultural trends, viral content, and user consumption patterns into
hyper-casual games with easy controls and gripping power.
How We Work
Inspiration from
Short-form Content
At Supercent, we take inspiration from the power of short-form content and apply it to our work. We believe that great things can be achieved with a simple, concise approach. From ideation to execution, we aim to create experiences that are easy to understand, engaging, and memorable. We strive to capture the essence of what makes short-form content so powerful and use it to drive our mission of delivering the best possible gaming experiences to our users.
Move Fast &
Break Things
SUPERCENT has a business model that quickly validates market and game data and builds up games step by step in a sophisticatedly designed process. As a result, there are numerous early prototype games that are abandoned incomplete, and many failures are experienced. However, we are increasing the probability of success through data obtained by repeating controlled failures, which allows employees and the company to grow together.
Encourage
Failures
We understand that failures are an essential part of the creative process; which is why we encourage our team to take risks and experiment, knowing that not every idea will be a success. By embracing failure, we create an environment that fosters innovation and allows us to constantly improve and evolve. We believe that every failure is an opportunity to learn and grow, and we use these lessons to create better games and better company culture.
Work as
Creative Game-Maker
SUPERCENT supports and makes every effort to cultivate developers who make creative games rather than developers who are simply good at programming. You can choose the games you want to create by yourself, make prototypes and test the market in the cell-based team or as a single developer. By creating the games we want to create ourselves, creative problem-solving skills and responsibility are maximized and we aim for this.
OUR GOAL
Our goal is to make games that
bring joy to Non-Gamers everywhere
· We are hyper-casual game publisher.
· We hunt Snackable Users and give them a joy that can’t resist.
· We take inspiration from short-form content and turn that inspiration
into captivating gameplay.
· We pursue the essential fun of games, challenge change and drive innovation.
How We Work
Inspiration from Shortform
Content
At Supercent, we take inspiration from the power of short-form content and apply it to our work. We believe that great things can be achieved with a simple, concise approach. From ideation to execution, we aim to create experiences that are easy to understand, engaging, and memorable. We strive to capture the essence of what makes short-form content so powerful and use it to drive our mission of delivering the best possible gaming experiences to our users.
Move Fast & Break Things
SUPERCENT has a business model that quickly validates market and game data and builds up games step by step in a sophisticatedly designed process. As a result, there are numerous early prototype games that are abandoned incomplete, and many failures are experienced. However, we are increasing the probability of success through data obtained by repeating controlled failures, which allows employees and the company to grow together.
Encourage Failures
We understand that failures are an essential part of the creative process; which is why we encourage our team to take risks and experiment, knowing that not every idea will be a success. By embracing failure, we create an environment that fosters innovation and allows us to constantly improve and evolve. We believe that every failure is an opportunity to learn and grow, and we use these lessons to create better games and better company culture.
Work as Creative Game-Maker
At SUPERCENT, we are committed to supporting and nurturing developers who are passionate about creating innovative games, rather than those who are only proficient at programming. We empower our developers to choose the games they want to create and provide them with the resources and support needed to develop prototypes and test them in a collaborative, team-based environment or as independent developers. Our ultimate goal is to foster a culture of creativity and excellence in game development.
SUPERCENT in Media
Korea Economic Daily 2024-12-11
Supercent CEO Gong Jun-sik Wins Ministerial Award for "2024 Korea Content Awards”
Korea Economic Daily 2024-12-11
Maeil Business News Korea 2024-12-05
Supercent awarded the ‘70 million USD Export Tower’ Award
Maeil Business News Korea 2024-12-05
GameDonga 2024-06-10
Hyper-Casual Leader 'Supercent' Surpasses Last Year’s 50 Billion KRW Revenue in Just 4 Months
GameDonga 2024-06-10
Inven 2024-05-31
Gong Jun-sik, Supercent CEO, Says Games Must Learn and Evolve from Short-Form Content
Inven 2024-05-31
Korea Economic Daily 2024-03-12
The World's 3rd Most Downloaded App After Threads and ChatGPT Comes from Korea
Korea Economic Daily 2024-03-12
TechM 2024-02-28
Three Korean Games Featured in Sensor Tower's "APAC Awards 2023" - LoadComplete, Supercent, and Nexon
TechM 2024-02-28
Maeil Business News Korea 2024-01-16
Supercent Achieved No. 1 in Downloads Among Korean App Publishers in 2023
Maeil Business News Korea 2024-01-16
GameDonga 2023-09-08
Supercent, who hit the number one spot worldwide with 'Burger Please!', shares their view on hyper-casual games.
GameDonga 2023-09-08
Game Chosun 2023-08-28
Supercent's “Burger Please!” ranked 2nd in downloads among all apps released in 2023
Game Chosun 2023-08-28
ZDNET KOREA 2023-08-25
“Burger Please!" Achieved #1 in the Global Hyper Casual Game Genre
ZDNET KOREA 2023-08-25
Maeil Business News Korea 2023-07-28
Hyper-casual game company Supercent aims to hit $30 billion in revenue this year
Maeil Business News Korea 2023-07-28
ZDNET KOREA 2023-03-16
Supercent is collaborating with The Swing to develop Hyper-Casual Games
ZDNET KOREA 2023-03-16
Inews24 2023-02-20
Supercent to Host 3rd Hyper-Casual Game Challenge, supporting 2 Billion Support
Inews24 2023-02-20
Financial News 2023-01-19
Supercent and Brickmate announced partnership to expand global business
Financial News 2023-01-19
ZDNET KOREA 2022-08-02
Supercent CEO says Influencer Marketing is inevitable now to target GenZ
ZDNET KOREA 2022-08-02
GameDonga 2022-05-31
Supercent's 'Kingdom Assassin: Original Series' topped the charts in google play store
GameDonga 2022-05-31
Inews24 2022-05-13
Supercent to Host 2nd Hyper-Casual Game Challenge, supporting 2 Billion Support
Inews24 2022-05-13
Maeil Business News Korea 2022-05-12
Supercent CEO says "Expanding gamer base with Hypercasual game"
Maeil Business News Korea 2022-05-12
ZDNET KOREA 2022-04-05
Supercent secures $12M investment to supercharge growth
ZDNET KOREA 2022-04-05
Korea JoongAng Daily 2021-12-25
Supercent keeps things casual with new 'Kingdom' game
Korea JoongAng Daily 2021-12-25
THE DONG-A ILBO 2021-12-23
Supercent CEO says targeting global market with K-Content Hypercasual game using Kingdom IP
THE DONG-A ILBO 2021-12-23
Maeil Business News Korea 2021-12-02
111percent subsidiary Supercent targets glabal market with "Kingdom IP"
Maeil Business News Korea 2021-12-02
SUPERCENT in Media
Korea Economic Daily 2024-12-11
Supercent CEO Gong Jun-sik Wins Ministerial Award for "2024 Korea Content Awards”
Korea Economic Daily 2024-12-11
Maeil Business News Korea 2024-12-05
Supercent awarded the ‘70 million USD Export Tower’ Award
Maeil Business News Korea 2024-12-05
GameDonga 2024-06-10
Hyper-Casual Leader 'Supercent' Surpasses Last Year’s 50 Billion KRW Revenue in Just 4 Months
GameDonga 2024-06-10
Inven 2024-05-31
Gong Jun-sik, Supercent CEO, Says Games Must Learn and Evolve from Short-Form Content
Inven 2024-05-31
Korea Economic Daily 2024-03-12
The World's 3rd Most Downloaded App After Threads and ChatGPT Comes from Korea
Korea Economic Daily 2024-03-12
TechM 2024-02-28
Three Korean Games Featured in Sensor Tower's "APAC Awards 2023" - LoadComplete, Supercent, and Nexon
TechM 2024-02-28
Maeil Business News Korea 2024-01-16
Supercent Achieved No. 1 in Downloads Among Korean App Publishers in 2023
Maeil Business News Korea 2024-01-16
GameDonga 2023-09-08
Supercent, who hit the number one spot worldwide with 'Burger Please!', shares their view on hyper-casual games.
GameDonga 2023-09-08
Game Chosun 2023-08-28
Supercent's “Burger Please!” ranked 2nd in downloads among all apps released in 2023
Game Chosun 2023-08-28
ZDNET KOREA 2023-08-25
“Burger Please!" Achieved #1 in the Global Hyper Casual Game Genre
ZDNET KOREA 2023-08-25
Maeil Business News Korea 2023-07-28
Hyper-casual game company Supercent aims to hit $30 billion in revenue this year
Maeil Business News Korea 2023-07-28
ZDNET KOREA 2023-03-16
Supercent is collaborating with The Swing to develop Hyper-Casual Games
ZDNET KOREA 2023-03-16
Inews24 2023-02-20
Supercent to Host 3rd Hyper-Casual Game Challenge, supporting 2 Billion Support
Inews24 2023-02-20
Financial News 2023-01-19
Supercent and Brickmate announced partnership to expand global business
Financial News 2023-01-19
ZDNET KOREA 2022-08-02
Supercent CEO says Influencer Marketing is inevitable now to target GenZ
ZDNET KOREA 2022-08-02
GameDonga 2022-05-31
Supercent's 'Kingdom Assassin: Original Series' topped the charts in google play store
GameDonga 2022-05-31
Inews24 2022-05-13
Supercent to Host 2nd Hyper-Casual Game Challenge, supporting 2 Billion Support
Inews24 2022-05-13
Maeil Business News Korea 2022-05-12
Supercent CEO says "Expanding gamer base with Hypercasual game"
Maeil Business News Korea 2022-05-12
ZDNET KOREA 2022-04-05
Supercent secures $12M investment to supercharge growth
ZDNET KOREA 2022-04-05
Korea JoongAng Daily 2021-12-25
Supercent keeps things casual with new 'Kingdom' game
Korea JoongAng Daily 2021-12-25
THE DONG-A ILBO 2021-12-23
Supercent CEO says targeting global market with K-Content Hypercasual game using Kingdom IP
THE DONG-A ILBO 2021-12-23
Maeil Business News Korea 2021-12-02
111percent subsidiary Supercent targets glabal market with "Kingdom IP"
Maeil Business News Korea 2021-12-02
E-MAIL: help@supercent.io
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Copyright © 2023. SUPERCENT Inc. All rights reserved.
E-MAIL : help@supercent.io ㅣ Privacy Policy ㅣ Terms of Service
Copyright © 2023. Supercent Inc. All rights reserved.